Generalist Game Programmer who loves being involved in every stage of development, from planning out systems to tweaking the details that make a game feel polished.
Graduated in Systems and Digital Media from the Federal University of Ceará. Shipped titles across PC, Web, Mobile, VR, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch, always chasing efficient, maintainable solutions.
I was responsible for designing the entire system architecture, implementing all core mechanics, and managing every technical aspect of Roads of Yby prototype, a strategy and exploration game. Players establish their own Trade Company, leading caravans through uncharted lands to build trade routes, connect settlements, and navigate a dynamic world filled with economic opportunities, political intrigue, and hidden dangers.
I was responsible for designing and implement the entire visual novel framework architecture and all game mechanics.
I contributed to optimizing and fixing bugs across multiple platforms including Steam, Epic Games Store, PS4, Xbox One, and Nintendo Switch, ensuring smooth performance and stability for all players.
I was responsible for porting the game to various platforms including Nintendo Switch, GOG Store, and Epic Games Store, optimizing the gameplay experience for each.
I worked on porting Golf Club: Wasteland to PC (Steam, Epic), PS4, Xbox One, and Nintendo Switch, ensuring consistent performance and features across platforms.
I contributed to the successful porting of The Forgotten City to multiple consoles, ensuring a seamless experience for players on PS4, PS5, Xbox One and Xbox Series X|S platforms.
I focused on troubleshooting and implementing new features for Truck Driver, improving the overall user experience and enhancing gameplay across multiple platforms.
I worked on the development of a runner game featuring a dolphin, highlighting environmental awareness in partnership with the Toninhas Project and sponsored by Petrobras.
I contributed to the creation of Toninha's Life, a non-profit game developed to raise awareness about the endangered Toninha dolphin. Developed as part of the Toninhas Project by Univille students and professionals.
In collaboration with Taverna Game Studio, I helped develop Lightspeed Singularity, an arcade-style shoot 'em up where players must escape a growing black hole while dodging incoming obstacles.
I was involved in the creation of "O Roubo do Mjölnir," a dress-up game where players control Thor in a strategic battle against the giants of Jotunheim, with a unique twist of deception and disguise.
I developed a classic Match 3 game as a test for Playkids, providing a fun and engaging puzzle experience.
I created the Fuzzy Logic Editor as part of my university final project, providing a tool for integrating fuzzy logic systems into Unity-based games, enhancing AI behavior and decision-making processes.