Diego Moreira

Diego Moreira

Game Programmer

Graduated in Systems and Digital Media from the Federal University of Ceará. I have game development as my main focus of study and work, having contributed to Unity/C#, Unreal/C++ projects for multi-platforms (PC, Web, Mobile, VR, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch) over the years.

Here you can learn a little about my work and skills as a programmer.

Trash Sailors (tinyBuild, Kokku)
Trash Sailors

I contributed to optimizing and fixing bugs across multiple platforms including Steam, Epic Games Store, PS4, Xbox One, and Nintendo Switch, ensuring smooth performance and stability for all players.

Absolute Tactics: Daughters of Mercy (Akupara Games, Kokku)
Absolute Tactics: Daughters of Mercy

I was responsible for porting the game to various platforms including Nintendo Switch, GOG Store, and Epic Games Store, optimizing the gameplay experience for each.

Golf Club: Wasteland (Untold Tales, Kokku)
Golf Club: Wasteland

I worked on porting Golf Club: Wasteland to PC (Steam, Epic), PS4, Xbox One, and Nintendo Switch, ensuring consistent performance and features across platforms.

The Forgotten City (Modern Storyteller, Kokku)
The Forgotten City

I contributed to the successful porting of The Forgotten City to multiple consoles, ensuring a seamless experience for players on PS4, PS5, Xbox One and Xbox Series X|S platforms.

Truck Driver (SOEDESCO®, Kokku)
Truck Driver

I focused on troubleshooting and implementing new features for Truck Driver, improving the overall user experience and enhancing gameplay across multiple platforms.

Ever Forward (Pathea, Gameplan)
Ever Forward

I created an engaging mini-game for the Latin American market to promote the release of Ever Forward, contributing to the game's success in the region.

Toninha's Adventure (Fan Studios)
Toninha's Adventure

I worked on the development of a runner game featuring a dolphin, highlighting environmental awareness in partnership with the Toninhas Project and sponsored by Petrobras.

Toninha's Life (Fan Studios)
Toninha's Life

I contributed to the creation of Toninha's Life, a non-profit game developed to raise awareness about the endangered Toninha dolphin. The game was developed as part of the Toninhas Project by Univille students and professionals.

Lightspeed Singularity (Taverna Game Studio)
Lightspeed Singularity

In collaboration with Taverna Game Studio, I helped develop Lightspeed Singularity, an arcade-style shoot 'em up where players must escape a growing black hole while dodging incoming obstacles. Developed in conjunction with the Taverna Game Studio team (Arison Heltami, Loana Russo)

O Roubo do Mjölnir (Yarick Ivens)
O Roubo do Mjölnir

I was involved in the creation of "O Roubo do Mjölnir," a dress-up game where players control Thor in a strategic battle against the giants of Jotunheim, with a unique twist of deception and disguise.

Match 3
Match 3

I developed a classic Match 3 game as a test for the Playkids, providing a fun and engaging puzzle experience.

Fuzzy Logic Editor
Fuzzy Logic Editor

I created the Fuzzy Logic Editor as part of my university final project, providing a tool for integrating fuzzy logic systems into Unity-based games, enhancing AI behavior and decision-making processes.

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contato@diegomoreira.dev